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WARMACHINE® is a fast-paced and aggressive 30mm tabletop miniatures battle game set in the steam-powered fantasy world of the Iron Kingdoms™. The Quick Start rules offered below are designed to get you up and running with the contents of your battlegroup box set. They are streamlined to facilitate quick learning of the game’s fundamentals, and as such omit certain special rules and options. The WARMACHINE rulebooks provide greatly expanded rules that cover all the models, including troops and characters, as well as extensive background into the world of the Iron Kingdoms.
For those who does not have any Warmachine models yet, but would like to try it out before purchasing, we recommend that you try out the Warmachine quick start rules and some sample unit stats with your own proxied models. They are from Privateer Press's official product website.
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Cygnar
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Protectorate of Menoth
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Possessing the most advanced magic and technology in the realm, the Kingdom of Cygnar fields a well-rounded force that battles for the good and just King Leto Raelthorne. Caught between its old enemy Khador and the newer threat of the fanatical Protectorate of Menoth, Cygnar will need every ounce of ingenuity and bravery it has to survive the coming storm.
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This nation was once part of Cygnar, but split off from the homeland as the result of a religious civil war. The Protectorate is a strict theocracy dedicated to the worship of humanity's ancient patron, and Hierarch Voyle seeks to spread the righteous fire of Menoth's teachings across the known world.
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Khador
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Cryx
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This vast kingdom has had a rivalry with Cygnar for centuries, opposing Cygnar's magical and engineering skill with unearthly toughness and brute force. Khador's methods may be unsophisticated, but they are possessed of a martial skill and spirit second to none.
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Within his remote island fortress, the Dragon Lord Toruk plans his ruthless conquest of the IRON KINGDOMS. Fleets of black warships and legions of necromantic horrors are being assembled under the undying gaze of Toruk's Lich Lords—and soon they will come calling on the mainland, marching in the shadow of the ancient wyrm himself.
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Mercenaries of Warmachine
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More than a thousand years ago, Western Immoren, the land that is now called the Iron Kingdoms was a mire of warring human city-states. Strong leaders would come and go, but in the chaotic realm then known as the "Thousand Cities" no one could carve out a kingdom for long. The dogs of war are as varied as the inhabitants of the Immoren.
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